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WinBolo3D Screen Shots
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Jay the Speeding Ray



Joined: 23 Feb 2003
Posts: 187

PostPosted: Tue Mar 30, 2004 3:13 pm    Post subject: Reply with quote

skywalker wrote:
i'm interested in seeing the lgm.


I'd like to see it too. In the Bolo 3d, they were bigger than the tanks.

Also, if he doesn't mind telling you, what 3D program is he using?I can't tell from the picture because so many of them look the same...
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macBdog



Joined: 30 Mar 2004
Posts: 3

PostPosted: Tue Mar 30, 2004 6:04 pm    Post subject: Reply with quote

ok you guys are giving me the warm and fuzzies.

The models are made in 3Dstudio MAX and the application is developed in C and OpenGL. There is still a whole lot to do but Im not making much progress at the moment because Im to-ing and fro-ing about the effectiveness of a 3D interface within the game.

As soon as you move the camera away from the birds eye perspective as in regular winBolo, you lose some of your tactical power... but it does look cool.

For now the goal is a plug in for the log viewer where you can fly around and watch the battles from any angle.

thanks for all the feedback.
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Q-mandabomb



Joined: 07 Jun 2003
Posts: 2308

PostPosted: Tue Mar 30, 2004 6:39 pm    Post subject: Reply with quote

yeah! i wanna be q the ace photographer! muahahahahahahha!!!



(and later make it into a borg too!)



btw make da lgms like half the size of the tank like in normal winbolo, i dont like seeing lgms towering in the sky above me Very Happy
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Sticks



Joined: 23 Feb 2003
Posts: 806

PostPosted: Tue Mar 30, 2004 11:55 pm    Post subject: Reply with quote

Yeah, accuracy would be lost in being able to move your cursor to a certain square as I'm presuming they would become skewed from any other angle than top-down.

As others have mentioned, I think it would be nice just for spectating values, either in live games or for the log viewer.
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underdog



Joined: 23 Feb 2003
Posts: 469

PostPosted: Wed Mar 31, 2004 7:53 am    Post subject: Reply with quote

this is definately a good first step in bringing winbolo to par with the rest of the gaming world.

however, as nice and pretty as it is, it will never be true 3d without a whole new physical element of Height

ie, hills and ditches... stuff like tanks take longer going up hills than going down.... shots fired from the top of a hill travel farther than those that arnt...

and of course, how do mines effect elevated grounds? like if you make a mine crater on the top of a cliff over looking water, what happens?

all sorts of stuff will need to be seriously looked at...

unfortunately, in my opinion, the 2d physics of winbolo are nowhere near perfection, so a 3d virtual realm perhaps wont happen for bolo during my lifetime


just some crazy thoughts from a bolo thug
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underdog



Joined: 23 Feb 2003
Posts: 469

PostPosted: Wed Mar 31, 2004 7:59 am    Post subject: Reply with quote

ideally, what id like to see is making winbolo played as is within a 3d graphical atmosphere. by "as is" i mean, the game play and the balance of bolo.

topographical view (the way it is now) should be one of the modes that the user can choose. in another mode, you could have first person tank view with a button that flips to back view, third person tank view (this would take the camera back a bit and a little higher up, maybe say 45 degrees and at a definate length from the back of the tank, and right and left arrow key would swivel it around), and "free camera" mode which basically means the player can move the camera anywhere they want.

one important thing that just pops into mind, is that the distance that can be seen in topographical view should be the maximum distance that can be seen in any other view, so as not to give a certain mode an advantage (being able to see across the map to the other side)
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zach



Joined: 23 Feb 2003
Posts: 20

PostPosted: Wed Apr 28, 2004 10:27 pm    Post subject: Reply with quote

Its been awhile since a post on this topic, any progress being made? Or did you scrap the idea?
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macBdog



Joined: 30 Mar 2004
Posts: 3

PostPosted: Wed May 19, 2004 5:56 pm    Post subject: Reply with quote

No, its still being worked on. The idea for the moment is to incorporate the 3D element into the logviewer as a separate window where you can fly around and watch the action. Then well see what happens from there.
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~suicide~



Joined: 05 May 2003
Posts: 458

PostPosted: Wed May 19, 2004 6:17 pm    Post subject: Reply with quote

sort of like mac with it's viewer and you could watch other tanks going and you could find them, like when they're traveling in the deep water you could track 'em down, except now in 3d! Except isn't just going to be to view the game after it has ended?
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Q-mandabomb



Joined: 07 Jun 2003
Posts: 2308

PostPosted: Tue Aug 31, 2004 8:29 pm    Post subject: Reply with quote

Bump.


Can we get an update on this? Rolling Eyes Embarassed Razz


Like some more screenshots? Weeeeee.........
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alexm



Joined: 20 Dec 2003
Posts: 121

PostPosted: Tue Aug 31, 2004 8:59 pm    Post subject: Reply with quote

hehe.
Sticks wrote:
As others have mentioned, I think it would be nice just for spectating values, either in live games or for the log viewer.

BTW, is there a log viewer I don't know about???
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Alexm <><

#!/usr/bin/perl
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."suvft pg b qsphsbnnfs". ":\n";$c =~y/b-y/a-z/;
print"\n\n$c ";for($i=0;$i<@a; $i++) { $a[$i] =~
y/b-y/a-z/;if($a[$i]eq$a[-1]){print"and $a[$i]."
;}else{ print"$a[$i], ";}}print"\n\t\t--$b\n\n";
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Elvis



Joined: 22 Feb 2003
Posts: 878

PostPosted: Tue Aug 31, 2004 10:44 pm    Post subject: Reply with quote

alexm wrote:
hehe.
BTW, is there a log viewer I don't know about???


Check out the screen shots: http://www.winbolo.net/lv/

It has advanced a lot since those initial ones.
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macBdog



Joined: 30 Mar 2004
Posts: 3

PostPosted: Tue Aug 31, 2004 11:00 pm    Post subject: Reply with quote

winBolo 3D is also moving along (albeit slowly). Just in the process of creating all the game objects and animations.
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alexm



Joined: 20 Dec 2003
Posts: 121

PostPosted: Wed Sep 01, 2004 9:35 am    Post subject: Reply with quote

Elvis wrote:
Check out the screen shots: http://www.winbolo.net/lv/

It has advanced a lot since those initial ones.

Yeah, I've seen those already, but is it going to be available soon?
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Alexm <><

#!/usr/bin/perl
@a=(Lbzjoftt,Inqbujfodf,Hvcsjt); $b="Lbssz Wbmm"
;$b =~ y/b-z/a-z/ ; $c =" Tif ". @a ." hsfbu wj"
."suvft pg b qsphsbnnfs". ":\n";$c =~y/b-y/a-z/;
print"\n\n$c ";for($i=0;$i<@a; $i++) { $a[$i] =~
y/b-y/a-z/;if($a[$i]eq$a[-1]){print"and $a[$i]."
;}else{ print"$a[$i], ";}}print"\n\t\t--$b\n\n";
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alexm



Joined: 20 Dec 2003
Posts: 121

PostPosted: Thu Sep 02, 2004 7:25 am    Post subject: Reply with quote

Bump Embarassed

Helllllllooooooo???
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