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Flash (swf) map viewer
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sheeps



Joined: 24 Feb 2003
Posts: 527

PostPosted: Tue Jan 25, 2005 9:05 pm    Post subject: Flash (swf) map viewer Reply with quote

I brought up this idea in another post last year, so I thought I would put it in it's own, cuz I care that much.

http://winbolo.net/forums/viewtopic.php?t=1368&start=0&postdays=0&postorder=asc&highlight=

But what I think would be really kewl, would be a Flash/swf file that could view map files. It would need to create a vector version of a map, which would allow zooming, as well as could be resized (an entire webpage!).

In case someone out there knows how to design in Macromedia Flash, or has a friend that needs a kewl project...

Wonka has with a map decode page

Winbolo also includes a Map File Format.txt

So I see two main parts to the project:
- Create vector versions of the tiles
- Create code/logic to convert/display the map

Work those contacts & Godspeed!
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FireIce



Joined: 13 Mar 2003
Posts: 512

PostPosted: Tue Jan 25, 2005 10:11 pm    Post subject: Re: Flash (swf) map viewer Reply with quote

sheeps wrote:
Work those contacts & Godspeed!


Make sure Cool Fool doesn't know about this, or else your whole project is doomed.
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Cool_Fool



Joined: 17 Jan 2005
Posts: 629

PostPosted: Tue Jan 25, 2005 11:52 pm    Post subject: Re: Flash (swf) map viewer Reply with quote

FireIce wrote:
Make sure Cool Fool doesn't know about this, or else your whole project is doomed.


Yes, having FireIce on board is handicap enough

CF
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MrRombie



Joined: 06 Mar 2005
Posts: 4

PostPosted: Sun Mar 06, 2005 7:41 pm    Post subject: Reply with quote

I have about 3 years of experience using Macromedia Flash.

What do you basically want to do? Make a .swf viewer that would be used to view your bolo map files in vector format so you can zoom in without it becoming pixilated?
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Jason#8



Joined: 10 Sep 2003
Posts: 486

PostPosted: Sun Mar 06, 2005 9:25 pm    Post subject: Reply with quote

MrRombie wrote:
I have about 3 years of experience using Macromedia Flash.

What do you basically want to do? Make a .swf viewer that would be used to view your bolo map files in vector format so you can zoom in without it becoming pixilated?


exactly...
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Acro



Joined: 06 Aug 2003
Posts: 1594

PostPosted: Sun Mar 06, 2005 10:53 pm    Post subject: Reply with quote

Heh, 'SWF':


Single

White

Female

Very Happy
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Nova



Joined: 04 Jul 2003
Posts: 1774

PostPosted: Sun Mar 06, 2005 11:01 pm    Post subject: Reply with quote

No it's Safe With [a] Fork. Don't ask how I know these things, it's a touchy subject.
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MrRombie



Joined: 06 Mar 2005
Posts: 4

PostPosted: Sun Mar 06, 2005 11:49 pm    Post subject: Reply with quote

Jason#8 wrote:
exactly...


Well what’s really the point on doing that? All you would do is zoom in onto flash version of bolo tiles. If you want to go to that much work to make something like that, it would be all around just a better idea just to create a version of bolo complete in flash.

Now that would be cool; with cell shaded like explosions, better effects, better graphics and whatnot. Would take a lot of work, but would result in such a great game.
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Q-mandabomb



Joined: 07 Jun 2003
Posts: 2308

PostPosted: Mon Mar 07, 2005 10:48 am    Post subject: Reply with quote

look for min's boloreloaded skin. it's somewere. It's got ass-kicking graphics.
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ianbanks



Joined: 06 Apr 2004
Posts: 36

PostPosted: Wed Mar 16, 2005 7:39 am    Post subject: Reply with quote

If someone does a good job at designing all the tiles, I'd consider writing the software for viewing it. It might make a nice replacement for the Cartographer map window. Wink
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Nova



Joined: 04 Jul 2003
Posts: 1774

PostPosted: Wed Mar 16, 2005 9:13 pm    Post subject: Reply with quote

Hey Ian! Nice to see you again. I've been having lots of fun with Cartographer. Smile

So I tried all sorts of ways to try to phrase this question without it making it sound like I was a greedy bastard: Would you be willing to release another version of Cartographer? I'd be content with you just getting rid of the annoying feature that doesn't allow you to save maps under certain circumstances. If you've got too much on your plate right now or whatever, that's fine too.
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Alain



Joined: 05 Oct 2004
Posts: 455

PostPosted: Thu Mar 17, 2005 1:36 am    Post subject: Reply with quote

ianbanks wrote:
If someone does a good job at designing all the tiles, I'd consider writing the software for viewing it. It might make a nice replacement for the Cartographer map window. Wink


ianbanks is back ! Very Happy

I would enjoy to help you ! I think that it will need a lot of time to draw the tiles and you want to share the job. Then, send me here alain@winbolo.net in what it consists exactly : size, files type, names... (I don't know... lol). I think that i'm able to do that job. Very Happy
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sheeps



Joined: 24 Feb 2003
Posts: 527

PostPosted: Fri Mar 18, 2005 7:22 pm    Post subject: Reply with quote

My whole idea was to create a map viewer that could be located on a webpage, that would allow you to zoom in maps, enlarge the size of the viewing window, add things like pill shooting range, and being able to create maps like this would be very nice, as a replacement for WOME.

Oh course I would like winbolo be "skinned" with flash, so that the game window could be vector expanded all we wanted to, and the various panels could be arranged as desired, but let's not put all of our eggs in one basket.

So who can create the vector tiles?
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ianbanks



Joined: 06 Apr 2004
Posts: 36

PostPosted: Sat Mar 19, 2005 12:25 pm    Post subject: Reply with quote

Quote:

I would enjoy to help you ! I think that it will need a lot of time to draw the tiles and you want to share the job. Then, send me here alain@winbolo.net in what it consists exactly : size, files type, names... (I don't know... lol). I think that i'm able to do that job. Very Happy


The most accessible format I can think of would be SVG. The "paths" in SVG (lines and bezier curves) can be converted to most things (PDF, other vector drawing programs, etc).

"Inkscape" might be a good program to do it.
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Alain



Joined: 05 Oct 2004
Posts: 455

PostPosted: Sat Mar 19, 2005 12:53 pm    Post subject: Reply with quote

Thanks, I look if I can do something with that... Smile
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