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Open Source Borg
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Min



Joined: 23 Feb 2003
Posts: 1837

PostPosted: Thu Nov 24, 2005 8:34 pm    Post subject: Open Source Borg Reply with quote

Jhood has coded and released an open source borg for more information.

http://winbolo.net/forums/viewtopic.php?t=1979

Min
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jhood



Joined: 02 Aug 2004
Posts: 732

PostPosted: Sun Nov 27, 2005 6:21 am    Post subject: Reply with quote

Thanks for the news post, Minnard.

I would like to debut BOSI: Bolo Open Source Initiative.
Our mission: "To provide support and coordinated strategy to address the needs, issues and desires of the Bolo community through means of publicly exposed efforts and concepts while welcoming contributions for our cause to be distributed thoughout the community."

This is a parent project I created in hopes to start a development craze for all three versions of Bolo. I, with the help of a growing team of devleopers, will also release open source programs under this heading.
For more information please visit the website or email BOSIGroup@gmail.com

It is also essential to the growth and long-term standing of this group to point out in the early start that you do not need programming skills to help. By contributing, you not only give something back to the community, you have the chance to create as a team something that fellow community members have the option to use everytime they play Bolo. While the majority of Boloers use Windows, there are plans for Linux and Macintosh versions of what we have now and what we will develop in the future. You will have the chance to bring players who had AppleTalk games in highschool years ago back to Bolo via BOSI by letting them know it's been ported. Post here, email us or catch one of us in IRC to become a developer with BOSI.

Thanks for reading.

http://bosi.freeflux.net/
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jhood



Joined: 02 Aug 2004
Posts: 732

PostPosted: Sun Nov 27, 2005 6:27 am    Post subject: Reply with quote

jhood wrote:
Thanks for the news post, Minnard.

I would like to debut BOSI: Bolo Open Source Initiative.
Our mission: "To provide support and coordinated strategy to address the needs, issues and desires of the Bolo community through means of publicly exposed efforts and concepts while welcoming contributions for our cause to be distributed thoughout the community."

This is a parent project I created in hopes to start a development craze for all three versions of Bolo. I, with the help of a growing team of devleopers, will also release open source programs under this heading.
For more information please visit the website or email BOSIGroup@gmail.com

It is also essential to the growth and long-term standing of this group to point out in the early start that you do not need programming skills to help. By contributing, you not only give something back to the community, you have the chance to create as a team something that fellow community members have the option to use everytime they play Bolo. While the majority of Boloers use Windows, there are plans for Linux and Macintosh versions of what we have now and what we will develop in the future. You will have the chance to bring players who had AppleTalk games in highschool years ago back to Bolo via BOSI by letting them know it's been ported. Post here, email us or catch one of us in IRC to become a developer with BOSI.

Thanks for reading.

http://bosi.freeflux.net/
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jhood



Joined: 02 Aug 2004
Posts: 732

PostPosted: Sun Nov 27, 2005 6:30 am    Post subject: Reply with quote

While trying to edit the first post, I hit "quote" where the "edit" button usually is.
Sorry.
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DANTHEMAN!



Joined: 26 Apr 2005
Posts: 368

PostPosted: Sun Nov 27, 2005 3:18 pm    Post subject: Reply with quote

I've actually coded a brain which mearly suicides the nearest pillbox.
Probably ain't much use, but it has some simple algorithms.
I could help with all this developing stuff.
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joker



Joined: 12 Jun 2003
Posts: 10

PostPosted: Sun Nov 27, 2005 4:00 pm    Post subject: Reply with quote

stfu DAN YOU FUCKING LITTLE BOY IT'S MORE LIKE YOURSELF PLYING AS THE BOT FAG Very Happy
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Q-mandabomb



Joined: 07 Jun 2003
Posts: 2308

PostPosted: Mon Nov 28, 2005 12:04 pm    Post subject: Reply with quote

DANTHEMAN! wrote:
I've actually coded a brain which mearly suicides the nearest pillbox.
Probably ain't much use, but it has some simple algorithms.
I could help with all this developing stuff.


Dude.... I so want it. No joke. If someone made a simple one that kamakazed the enemy 24/7, I'd join the to an open game, ally, and BAM. ATTACK MY MINIONZ!!!!!11@#$@
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DANTHEMAN!



Joined: 26 Apr 2005
Posts: 368

PostPosted: Mon Nov 28, 2005 8:19 pm    Post subject: Reply with quote

Q-mandabomb wrote:
DANTHEMAN! wrote:
I've actually coded a brain which mearly suicides the nearest pillbox.
Probably ain't much use, but it has some simple algorithms.
I could help with all this developing stuff.


Dude.... I so want it. No joke. If someone made a simple one that kamakazed the enemy 24/7, I'd join the to an open game, ally, and BAM. ATTACK MY MINIONZ!!!!!11@#$@



Or even better, I made a version which continuosly goes after all allied tanks and pills.
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Acro



Joined: 06 Aug 2003
Posts: 1594

PostPosted: Mon Nov 28, 2005 8:32 pm    Post subject: Reply with quote

Ah...the 'CF' version.
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jhood



Joined: 02 Aug 2004
Posts: 732

PostPosted: Tue Dec 06, 2005 6:24 am    Post subject: Reply with quote

Quote:
I made a version which continuosly goes after all allied tanks and pills.

I'm having trouble determining alliances though the brain interface. I know *allies is a PlayerBitmap, but I'm not sure how to check the individual bits. Any ideas?
Also does anything get set when a new player joins? I have the userlist on the newswire borg reset and check for new players everytime a message is received or sent but given the role of the borg it should display new joiners as they come in.
Thanks.
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Elvis



Joined: 22 Feb 2003
Posts: 878

PostPosted: Tue Dec 06, 2005 10:25 pm    Post subject: Reply with quote

From memory

jhood wrote:

I'm having trouble determining alliances though the brain interface. I know *allies is a PlayerBitmap, but I'm not sure how to check the individual bits. Any ideas?


The test is ((allies & (1<<playerNumber)) != 0)

Where allies is the PlayerBitmap and playerNumber is the player to test for.

Quote:

Also does anything get set when a new player joins? I have the userlist on the newswire borg reset and check for new players everytime a message is received or sent but given the role of the borg it should display new joiners as they come in.
Thanks.


Nothing explicitly gets passed when a player join / leaves. You would need to check the number of players and player name fields.
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jhood



Joined: 02 Aug 2004
Posts: 732

PostPosted: Thu Dec 08, 2005 8:55 am    Post subject: Reply with quote

Thanks to Elvis and the above post, everything in the borg is now feature ready. Ideas for the user interface are needed before I release anything and can be emailed to BOSIGroup@gmail.com

An example:
http://www.winbolo.us/pics/speaker/design1.png

A simple copy of iChat:
http://www.winbolo.us/pics/speaker/design2.png

Also introducing "Chasebot":
Chasebot finds, follows and shoots/kills allied and enemy tanks.
Source is provided and allows you to change which one it goes after. (A menu could have been set up to do this without the source but I didn't have time this morning..)
Source | Binary (the brain itself--no source)
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DANTHEMAN!



Joined: 26 Apr 2005
Posts: 368

PostPosted: Thu Dec 08, 2005 9:32 pm    Post subject: Reply with quote

jhood wrote:
Thanks to Elvis and the above post, everything in the borg is now feature ready. Ideas for the user interface are needed before I release anything and can be emailed to BOSIGroup@gmail.com

An example:
http://www.winbolo.us/pics/speaker/design1.png

A simple copy of iChat:
http://www.winbolo.us/pics/speaker/design2.png

Also introducing "Chasebot":
Chasebot finds, follows and shoots/kills allied and enemy tanks.
Source is provided and allows you to change which one it goes after. (A menu could have been set up to do this without the source but I didn't have time this morning..)
Source | Binary (the brain itself--no source)


damnit i already had me own chasebot...

well who cares urs is prolly betta
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FireIce



Joined: 13 Mar 2003
Posts: 512

PostPosted: Sat Feb 18, 2006 2:27 am    Post subject: Reply with quote

I checked the brain from the news thingy tonight and it seems great. Good job.
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Alain



Joined: 05 Oct 2004
Posts: 455

PostPosted: Mon Mar 06, 2006 4:27 am    Post subject: Reply with quote

FireIce wrote:
I checked the brain tonight and it seems great. Good job.


! NEWS !
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