#2 is a bad bad bad idea.... if someone sends an lgm, then the enmy starts shooting in its path you kill it, you think it's fair to recall your lgm before he dies?
nay.
Whatever. It was my Dad's idea. I thought it was fair. :P
I'd much rather see the bugs fixed rather than see more features added.
I agree. But from a programming viewpoint, I don't think it would be too hard to implement the first one...
(as if I would know. I know javascript and qbasic. :lol: :roll:)
It's not difficulty that has me wanting more bug fixes than more features. In my understanding, when you're programming a game each component will affect each other. Adding more features can be like going back in and adding more bugs.
---Nova
it would sure save laying mines and building blocks while messing with the other person's mine and pretending to repair or build
If there was to be an LGM Cancel function, it would have to be made as a reasonable disadvantage. For example, stopping the builder in place for a moment giving enemies a chance to target.. But regardless, I don't like the idea. At the last lan party I attended, I played Bolo on a someone's Mac... There are MANY more important things to be changed, like driving halfway through walls or perfectly matching the fire rate and targetting of pillbox fire or something...
Anything that maintains/ensures the long term popularity of winbolo should also be seriously considered. Now that we have amazing games like Halo2 available, bolo may end up being outcompeted.
I don't think bolo will be going away anytime soon. For me, part of its glamore is the "simpleness" of it. There are no flashy graphics, items, levels, or maps to be "unlocked", etc. etc. What you see is what you get. Hmmmm, bored? Impossible, the complexity of bolo overwhelms super graphics. Ahh, the SOUND is so simple, yet it gets my heart racing every game (almost as much as Acro in a speedo does). Also, it's very quick to get up and running. Only have 1/2 hour to play: start up bolo.
More importantly than any added LGM functions: Assigning different color for different groups. Lopsided grouping kills more good games than any other factor. Or have a little checkbox at game startup "For alliances all players must agree", which would allow a player to request ONLY one other player, and then everyone else in the game would have to click "Agree" when the request is annouced.
OK, forget the LGM controls, all I want is the "Reset map" function. But also, I agree, Winbolo is THE ULTIMATE multi-player game out there. 8) I mean, you have everything you could want in a game: strategy, adrenaline pumping action, thinking, skill, etc. etc. Our youth group has had two winbolo lan parties, and everyone has a blast! :D
Here's how i see it;
people WANT 3-d games... more realistic. So i think if we had a better program to set up games. (automatically before every game has a mini-chatroom (like starcraft ect) where captians are selected (by skill level, probably when something is deisgned so it can retrieve play info from wbn (after account linking is made and padded stats are totally destroyed, to ensure proper rankings/stats) and then told to pick teams the usual way, meanwhile being able to see a players ranking and skill automatically, and tah-dah, 3, 2, 1, GO! and everyone is able to start moving and playing) (btw, sides would be integrated as well) Anyway, that and eventually winbolo 3d for logviewer will be made into part of the actual game, and players who want a more modern look will still have the same advantage as 2-d players because it will have a small radar in a corner somewhere, showing birdseye view in mini.
....and that is that, along with teaching players how to play the game right, which i found was easy if you could watch it played properly, which people will be able to do after logviewer is realeased. until then, wait.
peace
Q
Q-mandabomb, you must have realized by now that WinBolo was not made to cater to people who "WANT 3-D Games". As afore mentioned, WinBolo PWNS the 2-D gaming world, in the world of 3-D games it would be a small competitor and would die out quickly.
-Madd Maxx-
what we really need is open source of winbolo! elvis needs to make like linus, so people can make uber versions of the game, and have it constantly updated by a community
wanted updates for winbolo have been addressed countless times in the past. i dont see any point to this thread.
so without further ado, kflawj3yoh8uwae904yuj32nhklrenahirewuy-93yujlkernhk;srdjhopsrahilajuy4klnu,.ermjorasdkj[54iiiiiiiiii-wlkjnh5krtw4two[jhl 5 y43 tki4 848t ik84tuuj4u4 pi934t44te4ouy4 yo4gggggw3u9y 943-u6t9 yjtkejkhlsrdntmg,eqlkIWO#(*U^(HNkr;NHklren er htiehywo4ey4y6i4knuyl4unkreksluhnreuyjeurtsijgsifyoureadthisyouarefuckinglameallkdjahijrsa93i-26oepawjhklnasdkljt392=-yjoerhnalkjsenhglaklsdjahlknganasdblowme
mashing the keyboard is fun!
I can see how open source could hurt and help winbolo. Bugs Swould be fixed faster, but they would also be created faster. More versions of the game would mean network incompatability between versions. Unless a dev team is established, winbolo will probably stay the same as it is now.
And ud:
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yea, it is fun :D
Jason#8
i think that if he changed the allying system .. atleast open games would be better..
instead of being able to ally everyone .. maybe make it so you can only ally 1 person ? therefore if you want to JOIN an alliance.. ally 1 of the members in that alliance.. and if someone new joins, basically they would have to pick the 1 person who they would ask to join alliance.
tooo many times games have been ruined cuz players (not only noobs) ally everyone just cause it may be funny, or whatever.
ontop of that, maybe add a feature such as : if you are in an alliance, you can still ally ? so say some alliance has 4 people, one has 3 people, and the other has 2 people will all pills..
one of the players from the team with 4 would ally a member of the team of 3, and if accepted, they would form a full alliance of 7.
just a thought, if that makes any sense to anyone.. it is getting late...
dz
instead of having a bitch-fest about who going to ally who in games, why not have a ramdom button that auto pick the teams.
thats another idea.. needs to be tweeked a bit.. but yes.. another idea.
yes fireice.. that is cuz of morons who whine and cry saying.. THOSE TEAMS AREN"T FAIR>. BLAH BLAH BULLSHIT.. also.. please .. dont exclude yourself from that list of players.
i know this idea has been done to death. but, maybe in the next verson 1.16 or maybe this verson if it not to late, try to make winboloer can play boloer and boloer can play winboloer. im sure it would be hard. because bolo and winbolo are a bit differnt in terms of pills getting hit, lgm,etc,etc but. why not have a "winbolo/bolo" game that has nothing to do with the versons. just make one solid winbolo/bolo game so winboloer can play boloer. like, i really don't think boloer care enough if the pills are differnt, or lgm are differnt. or if we care enough if we need to change winbolo's pills or lgms,etc,etc. i think they are care about new people. keeping bolo alive. and it would be nice to play the people who first played this great game. maybe teach some of these soo called "gods" of winbolo a thing or two. :wink: