Mar 31, 2005 04:44
Respawns
Mark the date on your calendar---I played three games of winbolo today, all stricts. In any case, if I make a habit of this... one thing, one really big thing I'd like to see fixed are the re-spawns. Now, I appreciate the fact that Elvis doesn't require that you pay the fee for winbolo, I appreciate the fact that he's done all this programming work alone, I appreciate the fact that he doesn't get to visit this place very often, but it would be nice to get input from him on this. I know that there has been plenty of bitching about the respawns, but I'm going to throw in my lot with the bitchers anyway.
Elvis, if you get the chance to read this, a response would be much appreciated. I respect that it's your work and no one can order you to do things with it, but I'd like even a simple "I don't think I'm going to continue work on WinBolo" or "Respawns aren't my top priority right now".
So what can we do to fix it? My idea would be to let game-makers set their own controls for this (as they would set the controls for hidden mines, allowing brains into the game, etc.). The options might be something like:
(a) Normal algorithm.
(b) Players choose their re-spawns after being killed.
(c) Players can build flags on the water, which is where they'll end up when they die. (respawn points, not just any part of the deep ocean)
(d) Players are allowed to specify their preference as to where they are going to re-spawn, which weights the game's decision as to where you'll end up. But you won't be able to get what you want every time.
(e) Completely random.
So add your own ideas, add your bitching, tell me how stupid I am (although I'd much rather keep this topic pretty serious)...
---Nova
Elvis, if you get the chance to read this, a response would be much appreciated. I respect that it's your work and no one can order you to do things with it, but I'd like even a simple "I don't think I'm going to continue work on WinBolo" or "Respawns aren't my top priority right now".
So what can we do to fix it? My idea would be to let game-makers set their own controls for this (as they would set the controls for hidden mines, allowing brains into the game, etc.). The options might be something like:
(a) Normal algorithm.
(b) Players choose their re-spawns after being killed.
(c) Players can build flags on the water, which is where they'll end up when they die. (respawn points, not just any part of the deep ocean)
(d) Players are allowed to specify their preference as to where they are going to re-spawn, which weights the game's decision as to where you'll end up. But you won't be able to get what you want every time.
(e) Completely random.
So add your own ideas, add your bitching, tell me how stupid I am (although I'd much rather keep this topic pretty serious)...
---Nova