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This map collection is created by: ClassicMap
Creation date: Thu Nov 06, 2003 6:02 am
Comment:
Here are my maps.  I posted most of these about a year ago, when I had access to
a machine that was connected to the net.  It has been a long year here at CSU
Northridge. (Seems that we had a small run-in with Mother Nature...)

Forest Fortress Ethics - This is intended for Appletalk games with large numbers
of players. Yes, somebody still makes such monster maps

Mini Forest Fortress Ethics - This map is a smaller, much more playable map. 
Great for those all-night slugfests.

Micro Forest Fortress Ethics - This is the gem of the collection.  Very playable,
and does not become tedious.  Plenty of ambush opportunities and spike spots.

Forest Fortress Hell(AKA: Forest Ethics Gone Awry) - This is the map I play most
often with friends.  It is tough, fast, and small.

Each of the above maps are primarily forest.  They are symmetrical and encourage
team play. (If you don't like team play, play on the smallest one)


Impenetrable2 - This is a remake of the classic.  There are NO MINES ON IT.  It
has been cleaned up and is meant to be less hostile.

Everard Revisited II - This is my first map EVER.  The original(Everard
Revisited) was a test, and dates from when you had to use a Res-Edit patch to use
any map other than the original.  It can be spotted by the large "BANG" drawn in
mines.  This is the NEW version of the map, with a few things fixed, mines
removed, and overall cleaned-up.  I highly reccommend this map, as it breathes
new life into this classic map. *This map was played on the original Bolo game
that came out for the Macintosh.( 0.75 I believe - or somewhere thereabouts)

All of these maps should REPLACE the originals, wherever they are posted,  as I
recently edited and cleaned them up using BoloStar 1.5, so there are no glitches
or other annoying problems.

Files copyrighted(with the exception of Impenetrable2) by Joseph Oberlander Email
Address: Hbphi002@CSUN.EDU

Here are few maps that I made recently.  I wanted them to be small,
symmetrycal, and definately challenging.(Yet not slow or lacking in
resources).

Remember that you have enough trees, so the center doesn't always have
to remain islands...

It helps to be a decent player.  Definite team maps.

1:Isle of Fear 1
   This is the original, and it lives up to its name.  notice that there are far
   fewer bases than one might expect(12 Bases, 16 Pills).  Good maps should
   always have less bases than pills, to make things generally go faster.

   The idea for this map was Oil_Rig, which I would like to thank its author
   for creating.

2:Isle of Fear 2
   I decided that the game might play a bit faster this way.
3:Isle of Fear 3
   This time around I made it a bit more challenging by making it completely
   closed off.  Two more bases as well(14 bases, 16 Pills)
4:Isle of Fear 4
   More bases and more entrances.  This map is very fast, as you get back into
   the action very quick, and there are opportunities galore for anything
   your twisted little LGM can think of...

5:Oil_Rig 2.0
   The original map was a great map, but I found that it was a bit too easy
   to obtain your first base(corner bases were too poorly defended)
   As with all these maps, it now slows down the initial base-grab-fest
   to a normal level.(look at pillbox ranges in your favorite editor :) )

Hope you enjoy these maps, and tell me which of the 4 Isles of Fear you
find best to play on, and most enjoyable.

Joe
Email:Hbphi002@Huey.Csun.Edu

Path: Collections / ClassicMap's Maps / collections / joe-oberlander

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